![]() Search path list in the Open File dialog is now optimized to only show each path once with cleaner formattingĪpplying matlib/mesh/mapper settings from. Main window size and location from most recent session are now restored at startup Shader list in Material editor now shows proper shader names Matlib/Material/Texture editor dialogs are now wider to accommodate long shader namesĪdded texture reload butons to Material and Texture editors to allow fast reload of modified textures Mesh ‘No Render’ option now correctly toggles mesh visibility Side-by-Side error reported in event log is now gone Material editor scrollbars now work properly when moving to/from Matlib/Material/Texture panels Point the Shader Path to Core\Shared or integrate it into your usual SDK folder structure. Quite a few bugs and occasional quirks were addressed. Double clicking results in nothing at all.With the release of rFactor 2 Build 1008, we’ve included the latest version of gJED in the Support\Tools folder. Great Tool, but a "normalize Curve" and a "undo" Button would be great!!!!Ĭan't start this thing at all. I put it in "file is tire type" mode, so why would it want to load torque data? I really want to mess with some tire slip curves, so please tell me what I am doing wrong. When I try, it just says no "torque data found". ![]() I want to know how to create the Compression Curve (approximate) based on the data Compression Rate. I'll press the gas part of the way but a bit more and the rpms will rise almost freely and my speed will barely increase. WCP Series have released their Formula E 2014-2015 mod for rFactor, bringing one of the newest open-wheel racing series to the trusted simulation. Is there a setting I must also change along with the HP curve because if I put too much power into any car then try to race it almost feels like the clutch is slipping. ![]() If not increase this value, the rate remains constant although increase the value of Torque / HP. You must adjust the value of Rev Limit Range commensurate with the power curve (HP), in order to increase speed. I'm guessing that isn't the same as adding a new line of data. I dont see how to adjust the rev limit range on the editor. Thanks Jose, but I'm not even sure what that means. Please post your comments in the new Easy Engine Physics Editor Forum. ![]() ![]() Comments will be migrated to the new forum this week. NOTE: The Comments area for Easy Engine Physics Editor has been replaced by a Forum. ![]()
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